Survival Guide - Dust Settles: Ending a Turn
Ending turns in the game is the only way you can progress forward. Each turn
will represent a day in the life of your camp. As the camp's leader you must
use whatever population and resources
you have to move your camp forward and increase its rank
among the rival camps around. You will set up all of the exploring
trips, recruiting missions, research
focus, construction queues, nukes
and missile workers, launch
queues, trade runs, and anything else
that you need to do before you can just sit back and let it all happen.
Once you have set up all of the commands you want to for the day you will hit one of the two End Turn buttons. One End Turn button can be found on the top of the right-hand column, just under the Logout button. The other End Turn button can be found on the very right of the bottom bar. All you have to do to end the turn is click the button that says "now".
Once you have clicked this button the game will run all of the commands you
set through the end-turn calculations and return your results, updating all
appropriate numbers. All of your daily costs are calculated and subtracted before
any trades are performed or wagons
picked up, so you should make any necessary trades a day before you will
actually need them.
Once you begin to research Time Management,
you will begin to open the ability to end more than one turn at a time. With
each level of increase you achieve on this topic, you will be able to end another
turn. In the end you will be able to end up to 5 turns at one time. You will
not be able to end more than 5 turns at once, no matter how much research you
After you have ended a turn, the results will be displayed at the top of your
main page above the top bar. If you sent out an attack
and it occurred that day, the results of the battle will be displayed above
the other results.
The first results you will see in the end turn display are the results from any exploration missions that you sent out. The results will always be displayed in the order of land, food, disposables, building supplies, and CEP. By clicking the Show/Hide link under the exploration results, you can find out other interesting information about the results such as an old store that your group stumbled across, giving them an increased return for disposables, or just general information about the day and search criteria. Just under your exploration returns, you will find your production results for the day. This gives you a comparison of how much you produced and found as compared to how much you used. Deficits will be shown in red, while surpluses will be shown in yellow. Gasoline use is shown farther down and building supplies do not have the parenthetical results.
Your results from recruiting missions will be displayed in yellow and orange below the production results. As with the exploration results, you can get more details about what your recruiters found on their search including things like the number of apocalypse casualties that were found besides the survivors they were able to bring back, as well as the basic weather and search criteria details.
After this you will get a message displaying any people lost due to communications shortages and the announcement that the recruiters and explorers are back from their search if applicable.
Your trade results will be shown next. This will include Auto-Trade and wagons that you pick up from the Trade Market. These results are not added into the initial consumption calculations since the consumption would have to take place before your messenger(s) got back with the trade good that night. Beneath this there will be a last few announcements. Your gasoline consumption by generators will be shown here followed by your minting results. Construction results will be next followed by any other announcements, in this case a storm update.
Occasionally when you end a turn, you will get a special announcement letting you know about something important that does not happen often. Some of these notices will be inside the normal end-turn results display. Others will have their own display above or below the main results. These displays will follow the usual red for bad, green for good, gray for neutral results that the rest of the end-turn display uses. These results will be things like the storms announcement seen above, an announcement about nukes or missiles constructed, or even a new research field/building that was opened. These results will not be placed in the mid-page "Yesterday's Results" display.