Survival Guide - Dust Settles: The Survival
Before you start play, it's important to understand how the game operates. This game does have a bit of a learning curve, so it's important that we try and explain it as best as we can so that you can enjoy it.
Dust Settles is a turn-based game, with each turn representing one day. Each player gets an extra turn every 10 minutes. To pass a day, click the "now" button in the top right corner. There is a drop-down menu next to the "now" button. This lets you select how many turns you want to pass at a time. Ending more than one is something that happens as the game progresses, so it's simplest to explain things in the span of a single turn.
Of course, saying "workers do their jobs" is rather vague. Here are some of the most vital jobs and how to assign people to them:
- Exploration. Explorers can be assigned in the "Explore" menu. Explorers search for various supplies as well as land, depending on what you specify when you assign them. Explorers spend 1 to 5 days at their job and then return to camp. Afterwards, they have to be reassigned if you want to explore more.
- Recruiting. Recruiters scour the wasteland and find whatever survivors they can in hopes of getting them back to your camp. Recruiters can be assigned from the "Recruit" menu, and like Explorers, they must be reassigned when they return from their expedition.
Workers also staff buildings which are created specifically for a special purpose ( e.g., laboratories and barracks). When a building is created, people are automatically assigned to staff it. You can adjust how many people are working in a particular type of building in the "# Active" column in the "Construct" menu. Buildings can be understaffed, but they can NOT be overstaffed. Also, not every building type requires people to staff it.
Here are some of the jobs requiring buildings. Note that some of these buildings will not be available at the start of the game, and become unlocked when you perform certain tasks:
- Scientists. Scientists work in Laboratories as well as Advanced labs. The more scientists you have, the quicker you can research new technologies as well as improve existing ones. Research is vital to a camp's survival, but is costly.
- Food production. Food can be produced by fire pits, gardens, and farms. Fire pits are the cheapest way to produce food, but are the least efficient. Gardens will most likely be your mainstay until you unlock farms. Food can also be found via exploration, but this can't be relied on for very long.
- Recycling plants: recycling plants produce disposables, which is one of the three vital resources to the game. Recycling plants are not available at the beginning of the game. See the research page in the manual for information on how to unlock them. Until you do, your major source of disposables will come from exploration.
- Factories: Factories produce building supplies, another of the vital resources. Like recycling plants, these also require research to unlock.
In addition to these jobs, you will also need to create a standing military force out of your citizenry. Without people performing these jobs, you will not be able to defend your camp from invaders, nor will you be able to attack weaker camps. There are several types of combat-related jobs:
-Militia: Militia are the troops with the least amount of training. They serve primarily as defenders, especially when your army is away. Militia take three turns to train, and can be trained in the "Defense" menu.
-Army: Your army is the core of both your offense and defense. Being better trained than militia, they can be outfitted with various weapons as well as man vehicles to better attack or defend. They require six turns to train, and can be trained in the "Classrooms" menu.
-Special ops: Members of your army (not your militia) can be trained to execute special operations, such as poisoning an enemy's water supply or gathering intelligence. These operatives can be trained in the "Classrooms" menu.
Now that you've got an idea of how the game works, you're going to need some idea of what to expect and how to survive.