Survival Guide - Dust Settles: Advanced Research
Advanced levels of research open some not-so-basic capabilities
for your camp. In order to be able to construct an advanced
lab and access the Advanced Lab page, you must first be validated
and then must meet certain basic research
requirements. Once you can build advanced labs, though, you will be well on
your way to building nukes, missiles,
reactors, and even creating a space
center. Once you have the ability to build advanced labs, do not demolish
your standard labs. You will need these to continue researching a variety of topics past 5 and 10 to 30, 40, or even 70 for things like Econ and Mil Focus paths or mastery.
The only way you will be able to do advanced level research is to open the
ability to build advanced labs. You will
open this ability by researching all first
level basic research topics to at least 10 and all other topics to at least
5. As soon as you have met these requirements, you will have the option to build
advanced labs in the Construct queue.
If you have not validated your account by
this point, you will be unable to build advanced labs or even see them as a
possible building on the Construct screen.
Once you have built your first advanced lab,
you will be able to go to the Advanced Lab page where you will assign research
topics for your people to study. All of the advanced research topics will already
be open for you to assign. Once you decide which topic you want to set first,
you will click in the radial button beside that topic name and click Set Research.
If you do not click Set Research, the topic your labs are assigned to research
will not change.
There are two basic sets of research topics that your workers in your advanced labs will study, fission and rocketry. While no single topic by itself will provide you with any specific benefit, researching all of the topics in a single set or all of the topics in both sets to certain levels will open new abilities like constructing nukes or nuclear heating. Each of these topics will start at 0 and will increase much more slowly than your basic research topics, even with the same number of labs. The chart below shows the research topics and their intended purpose in giving you the ability to make nukes and other advanced weaponry. The fission research topics are in green, while the rocketry research topics are in gray.
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The first and most important thing you will open, score wise, through your advanced research is the ability to set the Nuke Path. You will open this ability once all of your rocketry and fission research has reached at least 5. After this you have many other weapons and abilities to open. At the bottom of your Advanced Lab page you will see a chart showing you the major, non-nuke goals that higher advanced research will help you meet.
Once you have completed a goal as listed in the chart at the bottom of the page, you will see a message in place of the previous level requirement showing you that you have achieved that goal.
The following is a list of the abilities that you can open through
advanced research followed by their requirements.
Just as with basic research, the only bonus you can get for researching is
choosing Nerd at the beginning as your class.
Choosing Popular will give a slight decrease in research speed.
The primary limitation with advanced research is the fact that you cannot even
build an advanced lab if you have not validated
your account. In order to validate you just have to copy the number string from
the e-mail that should have been sent to you when you signed up for the game
(assuming you entered a valid e-mail) and paste it into the text box that shows
up each time you log in. If you have not received this e-mail for whatever reason,
send us an e-mail. We'll send
you your validation code again, just be sure to enter your camp name
in the e-mail so we can send you the right one. If you don't send us some way
of identifying you, especially if you didn't enter an e-mail or misspelled it,
we won't have any real ability to send you the validation code.