Survival Guide - Dust Settles: Merchant Shops
The NEC trade market has numerous benefits and just as many penalties. You aren't in control of the items yourself; you cannot remove them or change their price at will. You are restricted from selling to allies or buying back from yourself, on the normal market.
The Merchant System allows you to take on the burden of storage and taxes in order to gain more options for your sales. Options like allow/disallow lists, sales records, package deal creation, bill creation, and the abilities to change quantity and price or even sell to allies. Yes, mechs included. You will be able to sell anything through the merchant system that you can through the trade market. Items like buses, land, power, and people cannot be sold through this system.
The system is searchable in a similar way to the trade market. A customer may also go directly to a store. There are no wagons, you purchase direct. To begin shopping click the "Search Merchant" link on the right-hand side of your screen.
Before business licenses become available,
you must persevere through 500 turns.
One must be established before commerce can commence, or else one will have
to simply rely on the more established NEC
for trades. If you want to open a shop of your own and you have ended 500 turns,
click the "Manage Your Own" link in the Merchant Camps box to get