Survival Guide - Dust Settles' Main Screen: Mid-Screen Display
The middle part of the main screen is where your daily end
turn results, a small representation of your camp, and certain important
announcements can be found at any time during gameplay. The information, tools,
etc. for all other game pages, excepting the forums
and a couple of other parts that will open in separate windows, will open in
this part of the screen.
In the space in between the last row of the top
bar and the main table for the mid-section, you may see an icon or two.
These icons are meant to act as simple little warnings or reminders of specific
things happening in your camp that may affect certain things that you do. The
first icon pictured above will appear whenever you are in an alliance
with a shared mastery. The second icon will
show up when your waste buildup is becoming
high to help remind you to build more incinerators
or landfills before you reach overflow. The next icon will be seen if you have
a minting license to remind you that you
have the ability to make your own money but
are also restricted from making offensive weaponry
and vehicles. The fourth image will appear
whenever you have buildings that are
inactive, whether from lack of power
or staffing. This can help you keep
track of relays, lights,
dusters, and other buildings that may get
built without being activated or may be unstaffed due to some sudden lack of
resources. Finally, the last two images
are messenger related. Because keeping
up with whether or not you have messengers assigned is not always easy, you
will see one of two images every turn. The blue envelope will remind you that
you currently have messengers assigned, while the red envelope will signify
that you have no messengers assigned. You can hold your mouse over each icon
to get a quick reminder of what it means for your camp. Each of these icons
links to an appropriate page for making adjustments.
Because any camp leader likes to keep at least some sort of visual representation
of their camp within easy view, you will find a small map at the top of the
main page's midsection. At the beginning
of the game your map will look like the top image with only the single little
shelter 1 sitting among your land. Later
in the game, your map could begin to build up as much as the second one. Each
new building type that you construct
(except for fire pits, guard
towers, and a few other buildings) will have a representative image show up on the screen. You will
only see one building image for each building type.
After you have initially ended your turn,
your results from the previous day will be displayed above the top
bar on the main screen. Once you click
to another page, this information will be sent to the middle of the main page
beneath your second-in-commands message. The first time you log in, your "Yesterday's
Results" will only show the above message. You are starting the day after
the dust settled from the apocalypse (the initial dust and commotion, not the
dust and ash thrown into the atmosphere by the nukes and natural disasters),
so there's really very little to report as far as what your camp accomplished.
As you move on through the game, your results will begin to look more like the
second image, though differences will occur.
Because having a chart showing all of the people who are leaving the confines
of your camp on any given day is always useful, you have a chart on the main
page showing you details about your explorers,
recruiters, and army.
On this chart you will be able to see the basic details about numbers sent,
when they were sent, when they are returning, what the explorers are looking
for, and who your army is attacking, all in one spot.
A camp needs to keep track of the last offensive
attack they performed so that they can plan for their next attack. That
may mean concentrating on specific research,
training more troops, or trying a different
attack style. Whatever you end up doing as prep, you will be able to see the
results of your last offensive battle just below the "Yesterday's Results"
display. You will only see this display if you have attacked another camp.
The last time your camp was attacked will
also be displayed on the main page. Just beneath the "Latest Offensive
Attack Results" you will be able to see the results from the last time
someone attacked you. If you have never been attacked, you will not see this
Because certain things that affect your camp are so important that they can affect every thing that you do for 90 turns or more, there will be certain announcements that will appear under your second's typical morning message. The first set of announcements will be an announcement in the fall to let you know of the upcoming building supply cost in winter and to remind you of this cost when you are in winter. Once you have enabled nuclear heating, you will get a different message reminding you of this.
Before you will ever see any of these messages, though, you will first see the message reminding you of the fact that until your camp has 1,000 units of land, you will be in anonymity. Once you are out of anonymity, this message will go away and nothing will replace it.
The final message set you will see will begin at turn 800. This is the message alerting you of your people's desire to be paid. You will first get a warning about this fact at 800 turns and then at turn 1,000 the message will change to a shorter message with a form that lets you select how much to pay your people.