Survival Guide - Dust Settles: Militia
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You will train militia through the Defense page by entering the number of people you want to train in the text box under "Train". Your only limit to training militia will be the number of available people that you have. You can train as many militia as you want at a time, just remember that once these people are trained as militia, they cannot be used for any other purpose in your camp and must be fed one more unit of food apiece than your current rations. If you need to you can relieve your militia using the text box in the table beside the Train box.
Below the militia information and train/relieve boxes, you will
see the Militia training queue. When you have no militia in training, you will
see a table like that in the first image. Once you have assigned militia for
training, you will see a table similar to the one below, reminding you how many
you have assigned for training and how much longer they have before their training
is over. Your people only have to train for 3 days
to become militia since they are only really learning some basics about using
close combat weaponry and certain things
to look for to guard the camp against special
ops attacks. You can cancel this training at any time during the three days,
but you will have to start their training over if you want to reassign them.
Militia will require one more meal each day than your standard rations.
They are doing a great service for your camp and need a great deal of energy
to keep their senses sharp as they keep their eyes on your camp. Once you hit
the 1,000 turn mark, militia are another of your overall population
who will need to be paid. For protecting your camp from being raped by an army
or special ops raid, the least you can do
is pay them and feed them well.
Militia will be your last line of defense against army
and your primary means of defense against special
ops. Whenever an army attacks your camp, they will first be engaged by whatever
army you have stationed around your camp to act as defense. If the attacking
army proves too much for these forces and are able to get to and through the
wall, then your militia will meet them. These
units will be armed with whatever short-ranged weapons
were in storage when the battle started
and will fight to the death, if necessary, to keep population
and structural losses to a minimum. These
units can be especially effective against invading forces carrying ranged weapons,
since their attack is now only 1/4 its normal, and an ideally diminished army
since your army should have made at least some dent in their forces.
Your final form of defense against special ops is the extra militia that you
keep that are not staged in guard posts. The militia in your guard posts will
help to defend your camp, but when a camp with almost 15,000 units of used (thus
walled-in ideally) land only needs around 94 staged guard posts, you are going
to offer a poor defense against a strong special ops attack if you rely only
on the total needed to stage the posts. The more you have of these the better
your defense will be. Arming them with stronger weapons will also improve their
ability to defend your camp. Overall, being able to match their special ops
man-for-man with armed militia will provide you a very powerful defense against
the invading forces, especially when combined with a good morale
and 100% coverage in both guard posts and light
You can improve your militia for battle by keeping your morale
high and by arming them well. Since your
militia are in the end civilians, the camp's morale will affect them greatly.
If your morale is low, they will not be as sharp while on duty, leading to possible
distractions and less defense provided. Higher morale will provide for more
alert militia and better defenses. Weapons, of course, will make a major difference
in the militia's attack power. Each weapon will provide its own attack and defense
boosts for the individual militia unit carrying the weapon. Having more units
assigned with higher weaponry will provide a better overall attack and defense
status for your militia.
There are a few things that you must keep in mind with militia. First you will
have to remember that your militia have extra costs associated with them. They
will require more food than the average
civilian and, like any other member of your population
with an assignment, will require payment for their services. This is something
you will need to keep in mind when you decide to assign free population for
training. Keeping militia around is important, but the costs can be a hindrance
if not accounted for.