Survival Guide - Dust Settles: Signing Up
Signing up is how you will set your login name, password, camp name, and other
important information before you start playing the game. This information will
keep your camp private and safe from other random people, set up certain aspects
of the game according to your class and
pre-apocalyptic terrain, and allow us a
way to contact you in case of emergency, lost/forgotten password, or other game
related contacts. No one at DailyWheel will ever send you an e-mail that
is not one of the following: a) a reply to an e-mail you sent, b) a reply to
a lost password request, c) an important announcement (something along the lines
of an emergency mid-round server swap or something else that might cause the
game to not be there when you tried to go to the site), d) an announcement about
the start of the next round, or e) the rare occasion where we have to send a
warning of a rule violation.
Some things to note: At any time during any round
you can request to be removed from our mailing list for game announcements.
We will immediately remove your e-mail from our list for announcements. Your
e-mail will be kept for emergency/warning purposes until your account is deleted,
but we will otherwise not contact you without your having contacted us first.
If you sign up for another round after this, and you did not have a permanent
account, we will not be able to remember your individual account's request to
be removed from the announcement list. You will have to request removal again.
If this is your first round, or you just enjoy playing round to round, you
can click either of the "Get
Your Free Account" links on the main
login screen. You will then see a screen that looks like this. In each of
the appropriate boxes you should enter the requested information.
If you have played before and know that you will be coming back multiple rounds or you have already decided that you want to stick around and play for awhile, you can reserve a camp name through a DailyWheel.com account. Just like an account on the game, the DailyWheel account is free and takes only a few moments to sign up for it, if you don't already have one. You will need to enter a login name and password as well as a valid e-mail. Once this account has been validated (you will receive an e-mail with a link to click or enter into your browser), you will be able to link up to 5 game accounts to your DailyWheel account.
If you are creating a new account to link to your DailyWheel account, you will enter the login name, camp name, password, and class. The e-mail address you used for your DailyWheel account will be automatically used for this game account, allowing you to play the full game without having to validate again. This name will be reserved for you until you decide to unlink it through your member's page. You will have to reset the camp name, login, etc. at the beginning of each new round, but no one else can use your camp's name. You also won't ever have to validate again.
At any point during the round you can link an existing account to a DailyWheel
account. If you are creating the DailyWheel account after your game account,
you will have to validate the DailyWheel account. Once your DailyWheel account
is validated you will be able to link an existing game account through the member's
page by entering the camp name, login name, and password in the appropriate
Though you can link multiple names to your DailyWheel
account, this is primarily a feature allowing you the ability
to link names that you might want to play as later (or that you have played
as in previous rounds) and names that you want for other games that we will
offer. (We have an RPG coming for example that might not work as well with your
SGDS's camp name). You will not be able to play as more than one account in
any given round, unless your camp dies. If
you are caught with a second account, you will receive an e-mail telling you
to choose which camp you want to remain active. The other account(s) will be
banned. If you do this again, we will ban all of your accounts without question.
The ban on multiple accounts IS in the rules
and in signing up for the game you are agreeing to follow these rules.
Obviously, having more players to the game is better for everybody since it
means more competition, more people in attack, ops, and air ranges, and more
people to build up the community. While we do put out ads and do marketing of
our own, word of mouth is often the best way to get new players who are interested
in playing more than a few turns. Because of this we offer players the ability
to get in-game credits for referring new players to the game. For each person
that creates and validates an account and then plays through a sufficient number
of turns (350), the referring camp will be awarded $1 worth of credit for in-game
Validating is an important part of the sign up process. This is how we can
make sure that everything was set up properly when you signed up. This provides
you with a safeguard so that we can make sure that you are the one requesting
a password reminder, reporting a problem with the game, etc. As you can see
can be certain that it is you trying to request such information or make a change
to your account instead of someone else. Neither of these will ever be sold,
posted, or used in any way other than to keep your game experience safe and
smooth. Another reason we require you to validate is to protect you from random
people making random camps so they can spam your in-game
mailbox, the forums, or otherwise abuse the system. We want everyone to
be able to play and have fun, not deal with someone else being a complete jerk.
Sometimes these e-mails are a bit slow in getting to the appropriate person, especially at the beginning of the game when a number of people are signing up at the same time. You can go ahead and finish logging into the game and start playing. You will be able to access all of the parts to the game that you will really need at the beginning except some in-game chat features such as private messages. Later on in the game you will not be able to create or join alliances or use any features associated with advanced labs. Be sure to check your spam folder for your validation e-mail. Because the validation codes are automatically generated and sent, a number of spam filters will catch and send this e-mail to a junk folder.
If you have not received your validation code within two hours of signing up,
check your Profile page to make sure
that your e-mail is spelled correctly. Also check your spam box to make sure your
validation code wasn't sent there by mistake. Finally, send an e-mail INCLUDING
YOUR CAMP NAME to firstname.lastname@example.org.
We can look up your account and validation code with just your e-mail, but if
you did not enter a proper e-mail or it was misspelled it will add that much
more time to an already much more difficult process. By including your camp
name, we can quickly and easily find your information to send you your validation
code. (By the way, when I say camp name I do not mean your log in name. I am
instead referring to the name that is displayed to the rest of the players on
If you have only a single round account you will have to log in through the main log in screen. Just enter your login name and password in the appropriate boxes. If you entered them properly you will see a screen that resembles the one below.
If you have a reserved account linked to your DailyWheel account, you can
log in this way or through the member's page where you will merely have to select
which camp and enter the password.