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Survival Guide - Dust Settles: Statistics Pages

Table of Contents:

I. Purpose
II. Main Ranks
   A. How to Read
   B. Camp Profiles
III. Other Ranks
   A. Dead Camps
   B. Rank by Battle (Offense)
   C. Rank by Battle (Defense)
   D. Air Offensive
   E. Most Recently Played
   F. Rank by Nukes
   G. Rank by Gold
   H. Rank by Mechs
   I. Turn Utilization
   J. Alliance Score
   K. Top Research

Purpose:

The Statistics page is where you will go when you want to get an idea of what your competition is like. You will be able to see where your camp ranks in the overall scheme of things as well as where others sit in the main competition and some of the smaller competitions that go on during the round.

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Main Ranks:

The primary ranking that will be displayed on the Statistics pages are the ranks by overall score. This is the total combination of all of the things that you have been doing in the game to improve your camp. The only listing that you will immediately see when you visit the Statistics page are the ranks of all camps by score.

When you first open the Statistics page, you will be taken immediately to the page your camp is listed on, whether that is page 1 or page 50. There will be links at the top of the page for some of the other things that you can be ranked by or listed under. Just under that is a table showing you the top five camps in the game. Both of these will be shown on every one of the main Statistics pages. Below the Hero Seats table will be the set of 25 camps surrounding you with links to scroll through the other pages at the bottom of the screen. Read through the names and scores, use the page to check attack ranges, or just click on a camp to find out a little more about them. All of the information is at your disposal to use to your advantage.

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How to Read:

Below are explanations of the colors and the images, messages, and symbols that will be seen on the statistics page.

Colors:

There are a few different colors and notes in the Statistics pages that will be important for you to remember. The following shows the row colors and notices with the associated meaning. Attack and ops range will be superseded by Friend, Foe, Cool Down, and Admin status.

Neutral camp
Neutral camp
Camp your alliance is at war with
Camp your alliance is friends with
Camp in your alliance
Camp in your ops range (Ops)
Camp in all ranges (Ops)(Air)(Army)
YOU
Camp in all ranges (Ops)(Air)(Army)
Camp in your ops range (Ops)
Neutral camp
Camp in Cool Down
Admin
Camp in anonymity
Camp in anonymity
Camp you searched for

Symbols, Images, and Messages:

* (Camp Name): This asterisk (*) indicates recent activity. This means that the player has clicked a page in the game in the past 15 minutes, even if they are not on at that exact moment. The asterisk will time out once the account has gone idle for more than 15 minutes.

Mountain Terrain Icon for Statistics Page Mountain Terrain Image Statist Page Mouseover : These images represent the terrain the camp is sitting on. You will see the small icon beside the camp's name and the larger by holding your mouse over the small icon.

Econ Focus Path Icon for Statistics Page Econ Focus Path Image for Statistics Page Mouseover : These images represent the focus path the camp has chosen. The small icon will be seen beside the camp's name and the larger image will be seen by mousing over the icon.

Icon Representing a Camp Currently in and Alliance : This little icon will be seen next to any camp who is currently a member of an alliance. To see what alliance they are in, mouseover the image.

Speed Friendly Icon : This icon can be seen by any camp that currently has the SpeedPack running. Clicking this image will take you to your own profile where you can download and enable the SpeedPack.

Camp Profiles:

If you are ever interested in finding out more about another camp, you can find their name in the Statistics listing and click on it to view their profile. Here you will be able to see any flag and/or motto they may have set, possibly their gender and e-mail, the camp's class, their terrain, camp focus, rank, alliance (or un-aligned if not currently in one), attack options (if applicable), and their battle ratio. You will also have access to a quick path for sending that specific camp a message or setting up a quick attack if you would like.

If you are interested in updating your own profile, you should click the Profile link on the bottom bar. Here you will be able to choose a flag for your camp, set a motto, choose your gender, show your e-mail (if you want), check your own battle ratio, and set up the SpeedPack if you would like. Once you have made the changes you want, click Update and the other camps will be able to see more information about your camp. Now, your motto will act as your signature in the forums, so choose wisely. Remember, if you don't want other players to know how to contact you outside the game, don't display your e-mail. Your e-mail is by default hidden and will only be displayed if you choose to display it.

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Other Ranks:

There are a few other ways throughout the game that your camp will be ranked among the other camps playing. The things that you do throughout the game can help you to earn other accolades by the end of the game beyond just the standard win. Some of these, of course, are not appropriate to display in the middle of the round (population, special ops attacks, etc.), but others do not pose any threat to a player's strategy. If you are ever curious about how you rank among the other camps playing in areas other than score, you can click one of the links at the top of the Statistics page. Each of these will open in a new window, showing only a single chart listing the appropriate values.

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Dead Camps:

Though this is very difficult to do it is possible. Usually a person will die due to poor planning or general experimentation that leads to a sudden lack of food or waste buildup that the camp cannot find a way out of. Generally a camp can halt all unnecessary production and do serious exploration or construction until they are able to pull themselves out of the slump, but occasionally someone is unable to do this because they panic or happen to get attacked and badly beaten at a very weak point. If the camp ever gets to a population of 0, it will be dead. Also, if you want to restart your camp for any reason, you can go to the Camp Setup Page and use the second option to kill your camp.

Once a camp is considered dead, the camp will be disabled (you won't be able to log in to that account again). The score will be dropped to 0 and will be listed in the Dead Camps List with the date of the camp's demise listed beside the name. If you happen to die while playing, message an admin and we can help you set up a new camp so you can keep playing. We'll need your IP address to do this which you can find by clicking on the "Sign-Up" link on the login page of the game. It will be the number listed after "acct:" that consists of four parts separated by periods.

Please, if you ever run into a time where you suddenly begin losing population and you are unable to do something that you were always able to do before (like staff or unstaff buildings), STOP. DON'T END ANYMORE TURNS. E-MAIL AN ADMIN.

We want people to have a challenge when they play this game, and if someone does something stupid, we don't want to have to hold their hand or reward them, but we also don't want any of our players to actually die. If you forget to watch your food, waste, etc. and it ends up causing problems, you should be able to recover if you stop and think, but once or twice in the game's history something has happened where a camp died because of the way the game worked at the time or because of some random error. Not only did these camps get down to starting level populations, they were also unable to do anything to fix the problem. No admins were alerted until the camp was already at the low population. This meant that we were not only not able to save the camp from dying, we also, in one of the cases, were unable to find out what happened. Our tests could not reproduce the same thing that was happening with the camp, so we couldn't find anything to fix.

If you allow your camp to get to this level and have not alerted an admin, we will often be able to do little more than say, "Sorry. Try creating another camp." If you alert us quickly, we will often be able to make code and/or database changes as needed to help you out.

Now if you have just neglected to watch your waste buildup, food storage, or some other similar status, you should be able to staff/unstaff buildings, explore or recruit, and construct as needed to correct the problem. An alliance member may even be able to send you some aid to assist you. We only need to be alerted if you are unable to perform one of these normal actions with no apparent reason, or if you have died (without killing your camp through the Camp Setup page) and want to start a new camp. If you kill your camp through the Camp Setup page, your old camp will be disabled and your information will be added so that you can create a new camp.

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Rank by Battle (Offense):

This list will show you how well your battle statistics compare to other camps. In this chart each camp who has won a standard army battle, while attacking, will be listed in order of most victories. This may mean that your spotless battle record is down below a number of other camps, many even smaller than you in overall score, because you only attacked someone 3 times, whereas they have launched and won more than 20. While this information is interesting, you will also be able to use these statistics to get some ideas for battle before you launch one. For example, if there is a camp in your range that you haven't dealt with before and you find they have a very high battle ratio (wins:total battles) you might want to prepare a larger force before attacking them or just to defend yourself in case of an attack. On the other hand, if you notice a camp with a very low battle ratio, you might find a decently easy battle. Keep in mind, though, a person's strategy can always change, so a formerly powerful camp could be weak a few days later and a formerly weak camp could suddenly be strong.

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Rank by Battle (Defense):

This list will show you how well your defending statistics compare to other camps. In this chart each camp who has won a standard army battle, while defending, will be listed in order of most victories. This may mean that your spotless battle record is down below a number of other camps, many even smaller than you in overall score, because you were only attacked by someone 3 times, whereas they have survived and won more than 20. While this information is interesting, you will also be able to use these statistics to get some ideas for battle before you launch one. For example, if there is a camp in your range that you haven't dealt with before and you find they have a very high number of defensive wins you might want to prepare a larger force before attacking them or just to defend yourself in case of an attack. On the other hand, if you notice a camp with a very low number of defensive victories, you might find a decently easy battle. Keep in mind, though, a person's strategy can always change, so a formerly powerful camp could be weak a few days later and a formerly weak camp could suddenly be strong.

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Air Offensive:

This list will show you how well your bombing statistics compare to other camps. In this chart each camp who has won a air battle, while attacking, will be listed in order of most victories. While this information is interesting, you will also be able to use these statistics to get some ideas for battle before you launch one. For example, if there is a camp in your range that you haven't dealt with before and you find they have a very high battle ratio (wins:total battles) you might want to prepare a larger force before attacking them or just to defend yourself in case of an attack. On the other hand, if you notice a camp with a very low battle ratio, you might find a decently easy battle. Keep in mind, though, a person's strategy can always change, so a formerly powerful camp could be weak a few days later and a formerly weak camp could suddenly be strong.

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Most Recently Played:

This list will show you what camps have clicked pages the most recently. This can often give you an idea of when someone may generally log off or stop playing. If you like to commit your attacks when the person is offline (and thus be able to get all of your attacks in before the person has a chance to rebuild and/or change their defensive orders), this chart could be useful. The date and time of their latest activity will be listed in either Eastern Daylight or Eastern Standard Time beside their name (-4 GMT or -5 GMT, respectively. If you want to know more about Daylight Saving [Summer Time] time, visit this Wikipedia article).

Remember, latest activity associated with the asterisk notation of recently active could be mildly deceptive if the time difference between their last action and the current time is small in either direction (10:44 p.m. on Sat as last click vs. 10:00 p.m. on Sun as current time or 10:44 p.m. on Sat as last click vs. 11:05 p.m. Sat as current). This kind of difference could be a warning that the camp may be logging on soon or may have just clicked away from the game for awhile. If you really want details about a camp's login times, hiring a spy might be a bit more reliable.

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Rank by Nukes:

If you are ever curious about how many nukes have been built by Nuke Path camps, you can check out this rank sheet. Camps will be listed from most nukes produced to least. If a camp has not created a nuke, it will not be listed. This could be a useful place to look if you are interested in launching cruise missiles or level 3 ops missions at another camp, especially if you are just launching them at random and not as an act of revenge. You will be able to see how many nukes a camp has and thus be able to judge which targets may be most ideal for a strike. Remember, camps with a large number of nukes also have a higher possibility of having better patriot defenses and ops defenses.

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Rank by Gold:

If you are ever curious about how many gold palettes have been smelted by Econ Path camps, you can check out this rank sheet. Camps will be listed from most palettes produced to least. If a camp has not smelted any palettes, it will not be listed. This could be a useful place to look if you are interested in launching level 3 ops missions at an econ camp, especially if you are just launching them at random and not as an act of revenge. You will be able to see how many palettes a camp has and thus be able to judge which targets may be most ideal for a strike. Remember, camps with a large number of gold palettes also have a higher possibility of having better ops defenses.

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Rank by Mechs:

If you are ever curious about how many mechs have been churned out by Military Path camps, you can check out this rank sheet. Camps will be listed from highest mech score to least. If a camp has not created a mech, it will not be listed. This could be a useful place to look if you are interested in launching a level 3 ops attack on a Mil camp, especially if you are just launching them at random and not as an act of revenge. You will be able to see how much of a camp's score is mech based and thus be able to judge which targets may be most ideal for a strike. Remember, camps with a large number of mechs also have a higher possibility of having better ops defenses. This score list shows both mechs in storage and assigned for defense.

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Turn Utilization:

One of the most interesting things to watch is the ranking by turn utilization. At the beginning of the game you can often tell who some of your strongest players will be by how quickly they are able to begin racking up score. Some of the strongest and most obsessed players will end up using almost all of their turns by the end of the round. You will often see many of the players in the top 10 with a much higher turn utilization than lower camps, though some lower camps have used almost 100% of their possible turns with only 10,000 or less in score by the end of the round.

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Alliance Score:

There are numerous alliances throughout the game, some stronger than others. This ranking shows how different alliances measure up to one another, displaying the number of members in the alliances, the alliances' average scores, and the total of all of the alliances members' scores. Remember when looking at scores to check on the total number of people in the alliance, after all a low score could be caused by the fact that the alliance still only has a couple of members while a larger alliance may not have a much higher score.

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Top Research:

This list will show you the total amount of research, both basic and advanced, completed by each camp. This chart can be useful for judging how well you are doing as compared to other camps and can give you an idea of when you might want to consider adding more labs to speed up your research.

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 Game Overview +/-
 Getting Started +/-
 Units and Resources +/-
 The Main Game Screen +/-
 Camp Activities+/-
 Research +/-
 Economy +/-
 Attacking a Camp +/-
 Alliances +/-
 Focus Paths +/-
 Camp Information +/-
 In-Game Communications +/-
 Extras +/-

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