Survival Guide - Dust Settles: Weather
Weather has always been a consideration when doing any sort of daily activity.
Things are no different for your camp in this world. Weather will affect much
of your daily life from returns to production to the number of buildings currently
in your camp. You will be able to keep track of the weather throughout the game
to help you decide how to schedule your missions. Overall, most of the weather
that you encounter will cause you only a little difference (think grabbing an
umbrella before going out) though some will cause serious problems around your
camp (think preparing for a hurricane.)
You can check on the day's weather on the right-hand column. To the right of your season reminder, you will see a display showing you what the day's weather is like with the temperature range and related image. This can give you an idea of what you might want to expect as you set up the day's orders and what you might expect in your end turn results. You will find the option for adjusting your weather defenses under this information. If you have not yet opened/built a weather center, you will only see a notice reminding you of this fact instead of the link. Once you have built your weather center (you only need and will be able to build one), you will see a button that will allow you to open the page where you can adjust your weather defenses to either active or inactive.
Even in pre-apocalyptic society, the weather affected a number of things that
a person or community did during a day. Construction, trips, transportation,
and many other things were affected by the weather. This post-apocalyptic world
is no different. Rain, sun, clouds, and storms will all affect your camp. Some
of these will provide you benefits, some will hurt you, and some will do both,
depending on the task at hand. Construction
in this world will not be affected by weather. The people you have assigned
as workers generally understand how important
it is for your camp to make sure that those buildings
are finished. Many of your other activities will be affected by the day's weather
conditions. One thing to note really quickly, rain and snow have the same effects
since snow is basically rain on cold days.
Storms have always proven a problem for humanity. The fierce winds, lightning,
heavy rains, and possible hail can cause severe damage to everything from the
paint on a person's car to the house they live in. After the apocalypse, the
dangers are no different. Just about any of the buildings
in your camp can be destroyed by a severe storm. Storms tend to take a heavier
toll on buildings that cover larger land areas like farms,
medical facilities, or lots.
The terrain your camp sits on will have
an effect on storm severity will a rating of "low severity" meaning
fewer destructive storms and "high severity" meaning more damage.
Once you have done enough research, you will be able to build a weather station and enable weather defenses. This will allow your camp to board up and prepare for the worst, even if the storms turn out to be mild. Once you build the weather center you will have to turn the defenses on manually using the "Activate Weather Defenses" button inside the Manage Weather Defenses screen. You can deactivate these defenses at any time through the same page. Your camp will use one-half of a building supply for each land unit a building occupies to board up and cover up before the storms strikes, whether the storm turns out to be severe or not if you have your weather defenses turned on. If you don't have enough supplies to cover all of your buildings when a storm hits, none of your buildings will be covered. You can decrease the number of supplies needed to cover your camp by researching Architecture and/or Spatial Logic, and you can increase the chance that your weather center will be able to predict a mild storm by researching Architecture and Ingenuity. To see exactly how many building supplies your camp needs to actually protect itself, check the number displayed just below the "Disable Weather Defenses" button.
If a severe storm hits your camp and you don't have the appropriate defenses, some of your buildings will be destroyed. The rest of the buildings of that type will be unstaffed since the members of your camp are going to run for better cover if the buildings they are in, or ones like them, are destroyed. They will also need to be told that it is okay to return to their posts once the day is over. (Your people rely on your word to know when things are safe.) You will be alerted in your end-turn display to the number of buildings you lost of each type so that you can rebuild as necessary and you will be reminded that the others were unstaffed so that you can restaff them as needed. Storms will not kill your people, though.
After mastering Architecture
your buildings will be completely resistant to storms. Thick walls, strong windows,
heavily attached roof, it would take a new apocalypse to take down your buildings
at this point.